Pippirria

(WIP)

History
Pippirria first appeared on Barvos and quickly spread across that world. It became one of the major super powers due to it's wide ranging trade routes and control of sea routes all over the planet.

The Discarding of Memoria
Memoria was merely a small principality that Pippirria had allowed almost full autonomy although it did fall under the rule of the Pippirrian council. It was privileged to be part of the flourishing nation and booming economy whilst getting the freedom to choose many of it's own rules relating to the day to day running of their island. Some dignitaries from Memoria's government thought they deserved more and naively attempted to usurp the long standing Crowned Princess Mica Breen. Their intention was to put their own man in control of all Pippirria. Due to both bad planning, an entire lack of economical and political skill, and just over all incompetence, the coup failed.

After such a pathetic attempt, and a much better idea of how the whole national economy worked, Pippirria cast Memoria out and gave it the independence it desired. This also meant that all the resources and monetary support, that was the only thing allowing Memoria to function freely, was instantly cut off leaving Memoria to "sort it's own shit out" (Breen, Press Release).

Culture
Pippirria is primarily a maritime nation. It's people are tied hugely to the oceans and coasts and much of their culture stems from this. All late teens do at least 2 years at sea before university and many have grown up falling out of boats.

Folklore
Although they are officially a non religious nation, they do have a wide range of folklore and old wives tales that while no one believes them (of course) they are often the cause of superstitions and quirks that would seem odd to tourists.

Due to the usually scattered nature of Pippirrian lands, different regions often have their own versions of the same story but the bones of it are frequently the same.

The White Ash Lady
A common story told all over Pippirria in some form or other.

...

Eye of the Titan
A vicious storm that will send even the seasoned sailor running for port. It is said to be raised by the fury of titans fighting beneath the waves and above the clouds.

Titans
Titan's feature in various bits of folklore. A race that are now considered no more than a myth, although some of the older generation still claim they met one in its human form. It was said that if you were lucky enough to correctly identify one, and speak their true name (not compulsory in some versions), it would grant your hearts desire. However, if you told it's secret, you would never be seen again.

Sea Monsters
As with any maritime nation, sea monsters and tales of ships that never returned are a common feature and everyone has their own tale to tell. Many get more fantastical with each telling.

Historically
Pippirria is neither overly friendly or overly aggressive. They were known for fighting to defend what they saw as theirs but tended not to go to war for the sake of it. Offers of diplomacy were were always listened but unless it showed to be a benefit for Pippirria was often politely declined. Their self sufficiency is what gave them the ability to safely do this.

A few nations attempted to gain some control over Pippirrian trade routes and other resources by offering for the Crown Princess's hand in marriage. She has refused all of these offers flat.

Currently
We shall see....

* Lamora *
Captital and centre of government.

Nix
A small port town on the borders of Memoria. It's purpose is to facilitate trade and improved relations with the former principality.

Gaskell
Pippirria's second city.

Reishek
One of two northern cities apart from the central nation.

Rothfuss
Pippirria's 3rd city.

Veeras
Another city in the nations distant northern region.